Most Games Fail, So I Plan on Failing
September 17, 2016
Developing video games is hard work, and I know that from decades of experience. Despite all that time, I’ve got very little to show for it, and so I hope to present 3 games over the next several years to prove my capabilities as a game developer and to plant some franchise seeds. Now originally I was hoping to ship a huge game called Daath Galaxy, but when I ran out of cash to fund the voice acting, a smaller project, Arcana Kira, was bumped to the top of my development priorities. However, with the addition of VR support, and a ton of feedback, I realized Arcana Kira needed a lot more work before it was going to be fun and done. In the meantime, I had the old Daath Galaxy 2d prototype sitting there with over a years worth of development. It seemed a shame to basically waste all that work… so I salvaged it and that eventually became Daath Origins.
As I’ve looked at game development and marketing, I’ve noticed a common theme for the first several games a studio produces. Generally, without a major publisher, most development studios first game “goes under the radar” so to speak, and usually isn’t a smashing commercial success. The lucky gamedevs are the ones who survive long enough to finally make a commercial success, but most studios go out of business before that happens. You don’t need Rami Ismail to tell you those things, although I do recommend the above video as a good dose of reality.
With that in mind, Daath Origins became a “do it now or never” sort of deal. That’s because Daath Origins is built on RPG Maker XP, an engine with a somewhat deserved stigma against it. It’s also 2d, simple in many ways, and therefore wouldn’t really make a lot of sense as a follow up to Arcana Kira. I want each game release to feel like a marked improvement over the last, so it was either Daath Origins > Arcana Kira > Daath Galaxy, or no Daath Origins at all.
While I am certainly proud of Daath Origins, it is also a sacrificial lamb of a game for me. It was my lowest hanging fruit; the easiest project of mine on the table to complete, and also the project most likely to fail. That’s perfect though. Exactly what I need as a young up and coming game developer. Yes, this is my first real swing in the AAA minor leagues. It’s very probable that I’ll strike out this game, maybe even the next couple. With enough at bats I think the practice will help increase the chances of hitting a home run.
Go judge the crap out of my game DAATH ORIGINS on Steam.