S01E02 Show Notes: How Undertale Made Millions With No Marketing Budget

Welcome to the show notes to the 2nd episode of the Disruptive Video Game Podcast.   Undertale is a 2015 indie RPG developed by a single person that used disruptive game mechanics to stand out from the flood of indie Read more…


S01E01 Show Notes: Intro to the Disruptive Video Game Podcast

Welcome to the show notes to the first episode of the Disruptive Video Game Podcast. The next episode will be posted Monday, December 2nd, 2019 at 6 AM PST. Come back for episode 2, where I take a deep look Read more…


Daath Origins v2.0 Update – Changelog

Wow, after 2 years finally an update to Daath Origins! What took so long? Well, in short, the game needed a new engine because the massive size of the game broke the old engine. More details on that after the Read more…


A Big Update for Daath Origins is Coming in November 2019

To say that this Early Access was a disaster is completely accurate. Now, 2 years later, I finally have hope to release a stable, fixed and polished version of Daath Origins. That’s right, this game is not abandoned, and in Read more…


Free Indie Game Marketing WordPress Plugin

Originally published on: Dec 10, 2016 Creating a good game is hard, but that’s only half the battle. If you don’t market your game, chances are fewer people will end up playing it! To help you promote your video game, Read more…


Early Access Progress Update on Daath Origins – The Long Road Ahead

http://store.steampowered.com/app/655340/Daath_Origins/ I’m stubborn. It’s a good and bad quality. My single player space RPG, DAATH ORIGINS, has been in Early Access for 6 months. Why? Even though the game is basically done, including the full main quest, game mechanics, side Read more…


Hi, I’m Sean Braganza! Currently Penning The Text Behind Daath Origins’ PR.

The science-fiction, RPG programming fanatic that lurks behind these walls of Black Lodge Games LLC. has been kind enough to let me introduce myself – and how I bear relevance to his three-year obsession that is Daath Origins. I’m grateful; Read more…


Fixing DAATH ORIGINS (Porting from RPG Maker XP to MKXP)

DAATH ORIGINS was supposed to launch on August 15, 2016, but was delayed due to the discovery of a major game breaking bug near the launch date. To this point, the bug has not been fixed and tracing the cause Read more…


Daath Origins New Launch Date: September 15, 2017

Daath Origins promises a lot of features on it’s Steam store page, including 75+ quests, 500+ planets, 26 playable classes, etc. All of it is done. The game is done. New Game+ is done. So why am I writing an Read more…


World Building an Indie Open World Action RPG (Arcana Kira™ News)

I love RPGs, and love to study what about them makes me love them so much. In the case of open world games, it’s right in the title: the world. You can randomly generate any generic world, but the art of immersing people into a fictional world through “world building” takes focused effort.


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