About

Company Information

Mission Statement:

A small game studio making big role playing game franchises for PCs and select home consoles.

Vision Statement:

Our vision is to inspire game players across the world through immersion in fun, diverse, artistic, and philosophically driven role playing game universes.  In terms of growth, we hope to deliver fun role playing game franchises and to expand into other fields of interactive entertainment as a long term goal.

Business Entity & Basic Information:

Black Lodge Games, LLC is a Limited Liability Company formed July 3rd, 2015, based out of Spokane, WA, USA, and is owned, managed and operated by J. Allen Quindlen, a lifelong computer programmer and game developer.

Business Foundation & Philosophy:

Black Lodge Games, LLC focus is on creating compelling games that combine role playing game (RPG) elements with one or more other game genres, with the end goal being unique, fun and profitable game franchises.  To achieve such lofty goals with a small team and limited budget, efficient production pipelines that “work smarter, not harder” are required.  While there are many factors that determine what makes a good game or franchise, the most important test a game must pass before we consider it complete is whether or not it is a fun experience.  We intend to ship at least one fun game every 18 to 24 months, and to use the resulting revenue to grow and develop the business and to provide a fair return for all investors.  We aim to build a catalog of game franchises and to expand into other game related entertainment in the next five years, while still staying true to the RPG niche & community that we service.  We also strive to maintain a fun, fair, and friendly work environment where respect, diversity, and new ideas are able to thrive with full acceptance.

J. Allen Quindlen – Owner & Founder

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I’m a 33 year old father with a love for science fiction, role playing games, and computer programming. I’ve been making RPG games since I was 11, and have been a professional full time computer programmer for over 10 years.  I’ve released over 20 commercial software projects, as well 10 open source projects over the last 10 years.

While I’ve created many games in the past using the Commodore 64, GWBASIC, QBASIC, and Delphi 7, they unfortunately pre-dated the time period where I released things on the internet.I first fell in love with role playing games when I was 8 years old.  In the winter of 1990, my mom bought me a subscription to Nintendo Power magazine that came with the NES cart Dragon Warrior.  I was always pretty good at video games, and still am today, but I struggled with Dragon Warrior early, so that by the first time I defeated the Dragon Lord I felt accomplished.  Ever since then, I’ve been an RPG addict.

In middle school, my notebooks would be occupied with my own pen and paper RPG games.  These evolved over time to consist of “choose your own adventure” type narratives that would provide quests, and that were augmented with RPG style game play, such as a player sheet, hit points, experience & leveling, items, shops, dialog options and dice battles.

In the 90’s, as a teenager I would often shop at thrift stores to buy old computers.  I was a nerd who was so happy to buy hardware that I had missed in the 80’s.  Aside from playing games on these old computers, I also started teaching myself how to program with them.  Of course, the only reason I wanted to learn programming at 13 was to create games.  And so I wrote several computer games on outdated hardware, starting with BASIC on the Commodore 64, and GWBASIC on my monochrome 8086 with 640k RAM.  My early games were usually space shooters, the first had game play similar to Galaga, the next space shooter was in QBASIC, and played more like 1942 in space. In my early 20’s I started a 3rd space shooter, combining both styles in Delphi 7.

If you made it this far, thanks for reading!  Please, let me know what Black Lodge Games, LLC can do for you.  We’d love to hear from you!  You can connect with us directly on Facebook and Twitter to keep up to date with new games, releases, contests, promotions, discounts, and more.

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